Changelog
What shipped, newest first. One entry per release.
2026-07-22
- Background videos are now hosted by the site itself as trimmed muted loops, so nothing paints before the footage and no player chrome can appear.
- Usernames render in the game's chat font everywhere a player is named: cards, menus, messages, notifications, and profile headers.
- Game mode icons were replaced with current official item textures: campfire for SMP, eye of ender for Realms, diamond sword for PvP, and seven more.
- The Xbox and PlayStation pixel marks were redrawn, the sign-out button got its own drawn glyph instead of a door, and the Matching card wears its own logo.
- The live preview now shows your voice chat status, favourite servers show the host country next to the player count, and the profile overview leads with your match, group, and request counts. Pausing your matching moved to LFG Settings.
- The homepage leads with a listings button behind the compass, and the player and match feeds are gone.
- Dropdowns were rebuilt in-theme with dark panels and readable options, replacing the OS lists that rendered white on white. Game versions became a fixed pick list.
- Voice preference is now three picture cards: full voice chat, able to listen but no microphone, or no voice chat.
- You now pick exactly one playstyle from twelve item-sprite cards, and playstyle chips carry their item everywhere they appear.
- Platforms got pixel icons drawn sprite-style: PC, Xbox, PlayStation, Switch, and mobile.
- Favourite servers are checked against the live server list: a real address shows the server's own icon and how many are playing right now.
- Display names are gone for good; the site uses your username everywhere.
- Your Listing joined the profile hub: post your own group from your profile and manage it from one place.
- Identity settings now carry your headline and description, and your game names come straight from sign-in instead of being typed.
- The scoring explainer dropped the hearts meter and ore rows for one clean color-zoned score track.
- The notifications bell is the real bell item again, and video backdrops hold one geometry between the still frame and the stream so the takeover no longer jumps.
- Profile pages show posed full-body renders again, each player standing in their own pose. Clicking a notification now goes straight to the thing itself and marks it read, message notifications carry the sender's bust while other types get matching icons, and the bell and messages buttons grew.
- Every player skin on the site now shows as the bust render, from tiny avatar rows to the big profile banners, and the messages dropdown shows each conversation's bust and name.
- The video backdrop stays hidden behind its still frame until the stream actually reports it is playing, then fades in, so the player's black canvas never flashes.
- Usernames drop the at-sign everywhere, and the old item-sprite interface icons were replaced by the chunky drawn set across the whole site.
- Your profile became a hub: a sidebar rail reaches Notifications, Messages, Requests, Matches, Settings, and LFG Settings, with live counts on the overview. Settings holds your public profile, LFG Settings holds how you match, and each saves without touching the other.
- A fresh chunky icon set drawn for the hub, and everything clickable now compresses with a snappy press.
- Scoring was rebuilt around what you actually share: every common game mode, schedule block, and playstyle tag counts, and the result shows as the game's own hearts bar with a plain list of the things you have in common. The weights table is gone.
- Your profile and player pages were remade as character screens: your name and skin lead, settings live in clear cards, and you can now list up to five favourite servers.
- The navbar puts you first: your in-game name next to a bigger skin render (click it for your profile), the bell and the new messages icon open dropdowns, and messages and notifications now live under your profile.
- New spyglass logo and favicon, a fresh homepage video, and videos now start past their intros and load immediately.
- A modern surface language: translucent glass panels and inputs, soft depth shadows instead of hard offsets, and buttons rebuilt as smooth color gradients that float on hover. The pixel fonts and real sprites stay.
- The score gauge is a clean glowing ring in the ore color with just the number, and the tier sits in a small pill with its ore sprite. The denominator is gone.
- The queue video background is sharper and closer to the actual footage: half the blur, less zoom, more brightness.
- The score breakdown lost its wall of fractions: each dimension now shows an item sprite and a chunky XP-style segment bar, glowing when maxed, with exact points on hover.
- Navigation split into Matchmaking (the direct queue) and LFG Listings. Listings hide editions you cannot join by default, with a toggle to show everything, and an incompatible listing shows a clear warning instead of a join button.
- The matchmaking page now plays rotating Minecraft gameplay videos behind the queue, blurred and dimmed so everything stays readable. Phones get scenery instead.
- Two matchmaking modes: the direct queue is joined by group listings. Post a group with a size cap, take join requests with notes, and get a shared group chat. Browse and filter every open group at /groups.
- First sign-in now opens a six-step setup instead of a bare form: platform, identities with your skin appearing as you type, game modes as sprite cards, schedule tiles, and a review that explains the ore tiers.
- The profile page became a character sheet: sprite cards and tile grids instead of checkbox pills, with a live preview of your card exactly as other players see it.
- Real game scenery everywhere: twelve scenario screenshots from the wiki now sit behind page headers, the sign-in page, the homepage, and every blog banner.
- One hover physics across the site: cards lift toward the cursor while their hard shadow grows, matching how it feels in the game's own menus.
- Scoring reworked for the separate-queue era: edition is now purely a gate, its points went to game modes (30) and schedule (24), and playstyle tags are finally scored (12 points). Overlap scoring no longer punishes focused players for matching broad ones. Existing match scores keep their original snapshot.
- New pages: a public player directory at /players with search and filters, an FAQ, and a live stats page where every number comes straight from the database.
- Every blog post got a generated title image built from real block textures and the Minecraft font.
- More color across the homepage: the closing section sits on the panorama, feature sections have faint block-texture backdrops, steps carry real item sprites, and the live numbers are tinted.
- Microsoft sign-in: log in with the account you play Minecraft on and your Xbox gamertag comes in verified, along with your Java username where the account owns Java Edition.
- Profiles are platform-first: pick Java, Bedrock, or Both, then your Java username and Bedrock gamertag fields follow. Java names are checked against Mojang.
- Java and Bedrock queues are now separate. Crossplay players choose which queue to search.
- Profile cards show bust renders of your actual skin, with the Java logo or bedrock block marking each player's platform.
- Skins are now rendered by the site itself, straight from Mojang skin textures, with a disk cache. Third-party render services are optional extras instead of dependencies.
- Discord sign-in is built: real sessions in the database, new accounts created on first login. It activates once OAuth credentials are configured.
- Minecraft usernames are checked against Mojang when you save your profile, so only real accounts can be entered.
- Live updates: new requests, accepted matches, and messages now appear without refreshing the page.
- Safety tools: block players, moderator ban and limit controls, and profiles with three or more pending reports auto-hide until a moderator rules.
- Social preview images generated with the real Minecraft font for shared links.
- Full deployment kit: continuous deployment workflow, nightly encrypted backups, and a complete server runbook.
2026-07-21
- Real Minecraft skins across the site: face avatars everywhere and full-body renders on the homepage, match reveal, and player profiles.
- Set your Minecraft username on your profile and see a live skin preview while you type.
- Skin renders now fall back between two render services, so an outage on one no longer breaks images.
- Search and filter on the match page: free text plus edition, region, and mode filters.
- New homepage: live pool numbers, players currently looking, and the latest matches, instead of marketing sections.
- Copy rewrite across the whole site: plainer labels, less flavor text.
- Added this changelog and the about page.
2026-07-20
- Live matchmaking queue: an animated search that surfaces one candidate at a time, with a versus-style reveal.
- Queue sessions with heartbeats power a real searching-now count.
- The site now runs as a production build, not just a dev server.
- Public REST API v1 with rate limits, plus audit logging and background jobs.
- Twelve-post blog on finding Minecraft players, teammates, and SMPs.
Earlier in July 2026
- First version: compatibility scoring across seven dimensions with hard conflict gates, ore-tier rankings from diamond to stone.
- Match profiles, requests, accepted-match chats, notifications, player reports, and a moderation page.
- Design system built from real Minecraft assets: the game fonts, item sprites, and block textures.
